Architectural visualization in distributed VR systems
Författare
Josef Kortan
Last Updated
för 10 år sedan
Licens
Creative Commons CC BY 4.0
Sammanfattning
The main topic of this thesis is an architectural visualization in distributed VR systems. It is focused on Cave automatic virtual environments. The final output is a visualizer prototype using real-time raytracing techniques with use of the NVIDIA® Optix framework. This thesis also discusses 3D rasterization techniques, because they are still indispensable parts of a real-time architectural visualization, according to a research made at the beginning.