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A gallery of up-to-date and stylish LaTeX templates, examples to help you learn LaTeX, and papers and presentations published by our community. Search or browse below.

Beamer Template for Zhejiang University
https://github.com/pan2013e/ZJU-beamer-template
Zhiyuan Pan

Manchester Phonology Meeting (MfM) Abstract Template
This template follows the guidelines for abstract submission to the Manchester Phonology Meeting (MfM): 1 page maximum, A4 paper, 2.5cm margins, single spacing, minimum 12pt font size, normal character spacing, optional full bibliography, IPA support.
Joachim Kokkelmans

Mohammad Abdul Wahab's Résumé
My Resume, forked from DD
Abdul Wahab Abrar

Techno NJR BTech Project Report template
This Template can be used to prepare the project report.
Abrar Ahmed Chhipa

Gestaltung interaktiver Umgebungen für die intuitive Bedienung in Mobile Games
A thesis/report template.
Laurids Kern

RTU MIREA timetable
Двухнедельное расписание
V. S. Verkhoturov

Mid-term Defense Template for Department of Socio-Cultural Environmental Studies, University of Tokyo
社会文化環境学専攻修士論文要旨のフォーマット, Overleaf対応させた非公式テンプレートです
It is made by students and not official.
Nestle Coffee

Madras School of Economics (PG Thesis Template)
I created this template to help compile my Masters thesis. Hopefully this helps my juniors to evade the muck of extra formatting right before submission
Ishan D.

Vision based gesture recognition with Kinect sensor
Gesture recognition and its implementation that support Human Computer systems are becoming very popular mode of interaction now a days. It allows to interfacing the man machine commutative information flow naturally. Vision based gesture recognition has the potential that can provide intuitive and effective interaction between man and machine. However there are not adequate tools and techniques that support for developing, detecting or executing these tasks. In this paper we will implement a prototype that facilitates recording data during building some action based activities captured by the Kinect sensor. We analyze those recorded clips and visualize the user interactions by recognition the gestures objects based on depth, IR and skeletal data. Kinect tools include an analysis feature, a time-line-based approach that manually or automatically can mark the recording sequences of clips. We will implement both discrete and continuous gestures by using AdaBoast machine learning approach to detect hands activities. Our result suggest that the learning mechanism can achieve more than 98% of confidence level of given gestures.
Keywords: Gesture recognition, Kinect, HCI, Machine learning, AdaBoost, Computer vision
salle